代写assignment-RTS游戏的战略运动

代写assignment-RTS游戏的战略运动。在任何一款RTS游戏中,玩家都是通过建造建筑来建造一支军队,然后发展出能够控制整个地图的单位去打败对手的军队。玩家被要求通过拥有地图知识来收集可用的资源以赢得并击败其他参与者。技术进步也被应用于确保游戏的顺利进行(Jarrett, 2015)。每个玩家在同一时间做不同的动作,使得RTS游戏不同于其他游戏。有些游戏要求一个参与者在另一个人进来之前做几次尝试,因此,这使得这一类型不同于其他运动。虽然体育有一些共同的特点,但也有一些完全不同的元素,本研究试图探索这些元素。接下来论文范文代写assignment-RTS游戏的战略运动分享给留学生阅读。

Wood et al., (2004) argued that Real-Time Strategy sports have been very competitive for an extended period. In any RTS game, the player builds an army through constructions and then, develops units used to dominate the whole map in an attempt of defeating the opponent’s army. Players are required to gather available resources by having the map knowledge to win and beat the other participant. Technological advancements are also applied to ensure a smooth game progress (Jarrett, 2015). Each of the players does the different actions at the same time making the RTS games different from the rest. There are those games which require that a single participant makes several attempts before the other one comes in and thus, this makes this genre different from other sports. Although there are some common characteristics with sports, some elements are completely different and this research seeks to explore these elements. According to many people, any game that has a general recognition must be accepted by several people (Heaven, 2014). For it to qualify as a sport, it may be known by many individuals who have the knowledge of the game as well as its playing strategies. Thus, unlike sports, these activities are considered as the products of technological advancements (Kwak et al. 2015, p.572).
In the E-sport world, some of these RTS games have lost popularity because it is difficult for some other people to understand them. The number of fans and participants has significantly reduced making it difficult to maintain the game standards. At the local competitions and levels, very few people take part in some of these games because of the complexity in understanding rules and this condition has contributed to the reduction of its popularity. The debate on whether MOBA is a game or sport has attracted a lot of attention from several parties (Jarrett, 2015). The participants, organizers, and even the funds have always given rise to divergent views on the issue. According to Jarrett (2015), those who support the MOBA classification as a competition have given supportive reasons, and those with counterarguments prove that it is just a game. Although the distinctions between sports and eSports such as the MOBA are not well defined, the rising debates have tried to give some directions about this matter. For instance, any activity that meets the conditions of being qualified as a sport must have an international accreditation and get registered as by the federations. Some of the activities which are games like chess cannot be classified as sports to fit in international competitions or leagues (Anderson, & Dill, 2000, p. 119)

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